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The Hanging Land | Graduation project

This is my graduation project : a stylized puzzle game prototype developed in Unity.

Inspired by the contemplative atmosphere of RiME and Journey, the game takes place in a dreamlike world.

As the culmination of three years of study, I handled the entire production pipeline: 3D modeling, art direction, level and game design, character rigging and animation, and shader creation.

The project received a special mention for its overall execution.

Music credits : Birocratic - Ergo

This is the trailer and some breakdown